Sadly the story fails to provide anything that feels all too original though, and whilst it’s not a bad game story-wise, what we have here is your typical tyrannical menace loose on the island and your job coming down to little more than raising a party of capable creatures that can take them down. Your first task is to deliver an item to someone specific, before then going on to unravel the dark and shady goings-on across Crown Island and the history of the many threats you’ll meet along the way – so far so Pokémon. At this point it’s the typical introduction to the creatures that roam the land, how you make a pact with them – essentially catching them by way of an agreement to use their power for your safety in return for looking after them, and how you battle with them before being sent off into the wilds. Things start off with our protagonist waking up at home in bed before being told by your Mum to head outside to meet with your Dad. The latest title to take clear inspiration from the beloved aforementioned series is Monster Crown, but does it do enough to justify itself as a unique gaming experience or is this just another clone.įrom the very start of the game, Monster Crown almost identically copies that of the Pokémon series of games. In recent years that has all changed, and with numerous games arriving and changing the formula up just enough to warrant an unchallenged release, we’re finally able to enjoy such beloved experiences on Xbox. Over the past few decades creature catching, training and battling has been a formula that has ensured Pokémon has stayed a household name amongst gamers, and with exclusivity usually always tied to Nintendo, many were left to wonder if we’d ever see such joys arrive on other household consoles.
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